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Shoutbox

August 08, 2014, 08:17:18 pm Pøkki says: I heard he's a massive ****

August 08, 2014, 08:17:10 pm Pøkki says: You guys hear of that guy Pokki?

July 28, 2014, 01:44:04 pm Steak says: kony
fight me :o

July 27, 2014, 10:31:32 am Halo3hooks says: (they'll never know I was lying just to get them to join)

July 27, 2014, 10:31:05 am Halo3hooks says: party on the server right here right now

July 11, 2014, 01:17:34 am Roger says: cus

July 10, 2014, 05:27:34 pm Al-Kony says: why is this finally becoming active

July 10, 2014, 02:17:40 pm Chairman Stein says: Afternoon gentlemen.

July 10, 2014, 10:32:11 am Biscuit says: ;)

July 09, 2014, 03:24:35 pm Dylanthejester says: ::)

June 30, 2014, 05:32:29 am Al-Kony says: :-*

View Shout History

Recent Posts

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41
Guides / Guide to Loyalism WIP
« Last post by Securitae on February 24, 2014, 07:31:52 pm »
Loyalty to your Benefactors and You!
If you can't beat them, join' em.

A majority of men and women aren't happy to oblige to being beaten, and a majority of the time it's out of their control. The 'Commonwealth' uniformed citizen bears the typical blue denim coat and a pair of pants that for their sake is hopefully belted due to the strict uniform policy. Hats, dark clothing, different shoes, jewelry or tattoos are not permitted and will immediately be expunged for the safety of the Union's motives. That isn't to say that these articles of clothing can't be found somewhere, though..

However, citizens that make an active effort to show that they are willing to 'prove' themselves loyal under the Universal Union's iron fist, can soon be separated from the general populace by observing units. They look for several unique qualities in a possible ally to the Union;

- Preservation of sterilization (Picking up leftover garbage, cleaning windows, etc)
- Volunteering for non-mandatory work cycles
- Having a clean record
- Willing to turn over contraband or notify Civil Protection units of possible dangers to their sociostability
- Compliance with Civil Protection Teams and meeting time standards for Inspection

If one is to beginning to develop these qualities as a citizen in the community, units are heavily advised to make much praise of their actions and reward them with a full ration reward and depending on the 'greatness' of their deeds, placing points for their loyalty in their data. Some servers go by a 'Verdict Point and Loyalist Point' system which I won't go into detail in this guide. With each level of points, there are different rewards, and with each action a different value of points assigned.

NOTE; THESE RATES ARE SUBJECT TO CHANGE AS TIME GOES ON

15 LOYALIST POINTS - 'BRONZE' ARMBAND - GREEN



Similar to this, the two colored lapels represent the level of 'loyalty' in terms of tracking their commitment to the Union at a far glance. The photo identification, CID, and name are present on this armband. The benefits of a 'bronze' member;

- More trust from units generally, and avoid most re-education
- Noted for acceptable qualities for a CWU position.
- One extra ration per time of 'rations'.
- Notable quality for a possible recruitment in the Metropolice Force.

30 LOYALIST POINTS - SILVER - BLUE

- Same benefits from previous.
- Invitation to Civil Worker Union meetings to vocalize their opinions, and supplementary luncheons in celebration if deemed acceptable to the City Administrator.
- Opportunity to join Civil Worker's Guard, can be declined.
- Allowed to be outside during curfew, but must have armband present.
- Opt out for replacement of uniform or parts of it.

45 LOYALIST POINTS - GOLD - YELLOW

- Same benefits as previous ones.
- Two Rations Extra during the time of ration dispensary.
- More likely to have letters actually sent to CA
- Upgraded and secure housing
- Possibility of being selected for work detail in Nexus, mainly sanitary.

60 LOYALIST POINTS - PLATINUM - RED
- Opportunity to enlist for Combine Civil Authority recruitment (Civil Worker's Guard only)
- Same benefits as previous ones
- Allowed one visit of an acceptable matter with the City Administrator.
- Allowed a non-lethal form of protection (pepper spray)
- Allowed to deny one mandatory work cycle per month
- Authorized to access censored and re-written pre-war material (books, war-footage, etc)

NOTE; THESE RATES ARE ALSO SUBJECT TO CHANGE AS TIME GOES ON

To gain all above perks one most, of course, collect the loyalty points required to gain said perks. The following are just some of the multiple ways to gain loyalty points and recognition amongst the CCA.

- Reporting Level One/two violations - 1 point
-Handing in level one/two contraband - 1 point
- Public Cleanliness/Garbage-Removal - 1 point

- Reporting Level Three violations - 2 points
- Handing in level three contraband - 2 points
-Assisting Civil Authority Units - 2 points
- Attending Civil Worker's Union events (meetings, rallies, etc) - 2 points
- Voluntary Work Cycles - 2 points

- Reporting level four violations - 3 points
- Handing in level four contraband - 3 points
- Saving a life of a fellow loyalist or Civil Authority Unit - 3 points
- Assisting in the recapture of a biotic, anti-citizen, etc (via providing information) - 3 points
42
Quick Threads / Re: reports of alien
« Last post by Al-Kony on February 24, 2014, 12:41:44 am »
reports of alien

AM I STILL GOING TO YOUR BIRTHDAY?

43
Quick Threads / reports of alien
« Last post by Dylanthejester on February 24, 2014, 12:38:38 am »
reports of alien
44
Quick Threads / Re: Suggestion
« Last post by Al-Kony on February 24, 2014, 12:36:06 am »
Mayhem will be the new Director, and Roach shall be Council Overseer. 

Let's give them a round of applause, good people of the community! 
45
Character Section / Re: Wrath, Greed, and Pride (The story of Alexander Buran)
« Last post by Al-Kony on February 24, 2014, 12:34:50 am »
Excellent story, good work.
46
Character Section / Re: Day Doctor (The Story of Jackmier Karkaff)
« Last post by Al-Kony on February 24, 2014, 12:34:18 am »
Good story, the only suggestion I have is to make it more appealing to the eye.  I look forward to reading more.
47
Technical Support / Support Format
« Last post by Al-Kony on February 24, 2014, 12:28:26 am »
Please take the time to construct a proper support request before submitting it in a separate thread.  Our staff will respond as quick as we can to your thread; do not take it upon yourself to spam your thread to Staff members in Steam.

Code: [Select]
Steam Name:
Where Issue Took Place: (Forums or Server)
Describe (In Detail) About The Issues You Have Experienced:
Additional Notes:
48
Guides / The Enslaved Vortigaunt Guide (WIP)
« Last post by Securitae on February 24, 2014, 12:00:17 am »
My name is Securitae. Also under the alias of 'Tick'.
I have been roleplaying with the Half Life 2 Schema for roughly a year and a half--And I have staffed on many servers, a majority of my time being a 'Senior Administrator' on LittleNerdGaming and SlothGaming. I have held many a position in terms of leading a faction; UNION Divisional twice, Resistance Manager, and CWU Director. I find myself very well placed when working with factions. However, I have never worked with the Vortigaunt faction--For I have feared sometimes it would be too much of a load for me. But I have had a change of heart, and here I am, ready to write out this guide. Enough of my jibber jabber. Here we go.

THE ENSLAVED VORTIGAUNT

Xenotherium subservilia; The Subservient Alien Beasts from the 'off-world' planet Xen. Vortigaunts were previously bound by the Nihilanth's commands to invade earth after the rift from the anti mass spectrometer in the Black Mesa Research Facility. The woven vortessence of the vortigaunts was obstructed, and they began their attack on the Earth, as well as escape from the 'Combine' grasp. Whether or not the vortigaunts are born from Nihilanth or not, the bonds of the telekinesis are beyond the human's comprehension in Half Life 2. No human is able to fluently speak or understand the complex tongue of the Vortigaunts.

After the death of Nihilanth, the mind of the vortigaunts became clear, and timidly befriended the humans soon after the invasion of the Seven Hour War. Whether or not vortigaunts turned themselves over to the Universal Union to be used as heretics is not mentioned in the canon, and should not be considered as such. It is the simple belief that the vortigaunts, as portrayed in this photo, were established by the abusive fist of the Civil Protection as a petty street sweeper or window cleaner, starved and bound in painful chains that restrained their ability to disperse bolts of lightning or use telekinesis. The overall view, in character of a vortigaunt is very afraid and depressing, with the fear of the shocking strike of the stun baton against their fragile, bony ribs.

VORTIGAUNTS CAN :
- Run away, at the expense of the tracking devices inside of their chains;
- Be freed of their chains, at the expense of the lack of equipment making this a very, very dangerous process;
- Speak in their native tongue but are weary of doing so around units.
VORTIGAUNTS CAN NOT;
- Overpower a unit, as they are weak and usually afraid of being beaten (Unless they are striking in force or other sorts of imposing factors)
- Heal themselves, other persons, or use their energy around them to summon bolts, as their restraints prevent them from doing so.
- Use telekinesis. The restraints prevent this? How? Don't know. We don't see enslaved vorts fighting or protecting Gordon or Alyx during the story.


49
Character Section / Re: Wrath, Greed, and Pride (The story of Alexander Buran)
« Last post by Chairman Stein on February 22, 2014, 06:19:51 pm »
Chapter 10-20 in the next 420 years. Vute 4 me pls
50
Character Section / Re: Wrath, Greed, and Pride (The story of Alexander Buran)
« Last post by Doomdood on February 22, 2014, 01:31:26 pm »
Stein for President 2016
Pages: 1 ... 3 4 [5] 6 7 ... 9

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